professional development

Leveling up with AI: Open CLT Forums on AI Use Cases for Language Learning (4-session series)

Come & talk story! The four sessions in this series are: 9/6 (Wed): ChatGPT for Generating Language Examples 9/14 (Thurs): The Power of the Prompt: ChatGPT Prompts & Language Learning 9/20 (Wed): Rethinking Assessments with Generative AI 9/28 (Thurs): AI Tools for Language Teaching In this series of four sessions, CLT faculty invite participants to meet and discuss topics related to the use of AI technology (e.g., ChatGPT) for teaching languages. Each session is an open forum format where participants and CLT faculty can discuss different uses of AI for language learning. CLT faculty will be on hand at each session to introduce the ...

ChatGPT & Other AI Tools: Opportunities & Challenges

Recent exponential advancements in artificial intelligence (AI) have brought exciting new opportunities for innovation in world language education. Among the most notable of the AI-based tools is ChatGPT, developed by OpenAI, which has received considerable attention due to its ability to generate human-like text, engage users in interactive conversations, and automate time-consuming tasks, such as summarizing a text. In this session we will demonstrate a few AI technologies and some of their key features. We will also provide opportunities for participants to try them and discuss their potential to support or enhance language teaching and learning. Come join us in ...

ADVENTURE GAMES FOR LANGUAGE LEARNING: Deconstructing the Design Process

This session presents the design processes, templates, and resources used to create two adventure games delivered in online/hybrid formats for Japanese and Chinese learners. The Japanese game introduces a well-known urban legend in Japan, Kuchisake Onna (Spit-mouthed Woman), and the Mandarin Chinese game adapts the classic Chinese folklore, Hua Pi (Painted Skin). Both games integrate authentic cultural historic values and practices, course materials, and unit-level learning objectives to engage students in contextualized language-focused quests. Participants will experience the games from the learner perspective (English version of the games will be available) in different delivery formats and explore ways of adapting the design in their ...